Skillsīy helping the survivors, you'll build your reputation while gaining their trust and help. Their only weakness is being vulnerable to ultraviolet light, which causes them physical pain, so they only hunt at night. All their original cells have mutated, giving Volatiles a monstrous appearance, superhuman strength, and mobility. They emerge as extremely strong and intelligent Volatiles. Phase Four: Ascent (Volatiles and the Night Hunter)Īt this end, they start to transform and gather in nests creating chrysalises. They can't spread the virus, so they mutate rapidly, turning into bizarre-looking, bloodthirsty monsters. Failed Breakthrough: (Demolishers, Toads, Bombers, Bolters, and Screamers)įor some, the infection does not develop properly and never reaches Transmission. Yet they are very active and aggressive at night. All remains of sanity and consciousness are gone, and most mobility is lost. This affects the mental capacity of its victims, degrading them to the most basic instincts - to attack other people, even those infected in the Colonization stage, to further spread infection. Phase Three: Transmission / Failed Breakthrough Transmission Their physical fitness isn't impaired which makes them extremely dangerous. The victim gradually loses control over his/her actions, suffering from attacks of murdering rage occasionally interrupted by short periods of sanity. Phase Two: Breakthrough (Biters and Gastanks) Antizin, in regular doses, is only effective for patients in this phase to slow down the disease's development-it's not a cure. Symptoms include headaches, nausea, overall weakness, and blackouts. Phase One: Colonization (Virals and Goons)Ĭritical phase of the infection resembling a severe case of the flu. This mutation causes its victims to be vulnerable to sunlight, spreads through the exchange of bodily fluids, bites, scratches, and is broken into phases. There are numerous varieties of zombies to be found throughout this wasteland, all thanks to a mutation of the rabies virus. Even my father, who stopped over my house, commented on the game's graphics and he's not easily impressed. Every detail from the sun glare to the wind breeze is on point-simply gorgeous.
While on the roof of a skyscraper, I was able to really take in the magnificent environment around me. The absolutely stunning graphics are the first thing that grabs my attention. The echoes of the screaming and noises they make, I felt like a little kid once again afraid of the dark. Unlocking safe zones, protecting certain survivors, going for airdrops, the numerous "fetching" side quests amongst the main storyline ties everything together. Scavenging for supplies and crafting (mainly melee) weapons to defend yourself against the massive infected population with heavy parkour mechanics is its main focus.
The city is a zombie-infested metropolis, due to a pandemic, with a dynamic day and night cycle that only seems to heighten the game's intensity. It's an open-world, survival horror game revolving around undercover operative for the Global Relief Effort (G.R.E.), Kyle Crane, who is on a secret mission to locate Kadir Suleiman, sent to infiltrate a quarantine zone in Harran.